Low-budget, low-bug count direct-to-video sequel to Verhoeven’s excellent classic.
This review was written 9 years too late
1997’s Starship Troopers had a budget of over $100,000,000. This underfunded follow-up, diligent research can reveal, cost 15 cents, a nail, and the shell of a great-great-great-
This waste-of-time film must have been greenlit to wring a few bucks out of the name because there really is very little else here. Some suspiciously re-used looking bug footage opens the film with a platoon of troopers abandoned to their fate when faced with an overwhelming number of arachnids. A handful make a last stand allowing the remainder to peg it to a nearby fort to await rescue.
The fort is very useful because, from a budget point of view, you use a cheap little studio somewhere in the low-rent areas of Hollywood, and chuck your actors in and let them get on with it. The occasional shoot-out with one or two puppet bugs, with guns now using laser beams left over from Starcrash instead of expensive fake bullets, are poor excuses for set-pieces. Thus, our action is focused on our stranded troops who all start going a little stir crazy. Some psychic nonsense and brief nudity follows before it turns out little bugs are inside one or two humans and starting to take over the others yawn yawn.
No returning characters from the first film, none of the humour neither, you can only feel sorry for FX maestro turned director Phil Tippett trying to do his best here on two bob.
Not worth even the time of a completist. Would you like to know more?